Christopher Morris   Level Design & Environmental Art

Facility

Unannounced First Person Shooter

Contract work undertaken for a new First Person Shooter title under development. Facility served not only to inform gameplay design but also to illustrate visual style for the project.

Due to the limitations of the asset set provided it was necessary to create several key scene assets alongside new textures and materials to add variety to the environment.

Additionally I provided consultation support to resolve game design and material creation issues.