A prize winning designer with over 10 years of personal experience in 2D & 3D design with a focus on 3D Environments and Level Design. I have a wide range of supporting skills including recording and editing videos, providing critique, engaging with the community, administration, and time management skills.
Both games and design have always interested me; whether it be constructing skyscrapers in a game engine, or building spaceships from Lego. Developing ideas from concepts to prototypes and finally through to a full design is a tough, but extremely rewarding process; especially when crafting meaningful and constant experiences such as in games and architecture.
In my spare time I enjoy playing games of almost all kinds. I particularly enjoy games that give the player room to chose their own gameplay either directly, or through an active meta game. This is particularly relevant with sandbox games such as Minecraft, Kerbal Space Program; as well as MMO and MOBA titles such as Eve Online and League of Legends.